I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. Seriously, his handaxes would have a higher range and deal more damage. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). Maybe you could choose 2 of the three: 1. It wasn't the intention. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Rogues and Monks both can use bows. Those are strength based maneuvers. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Charger 8. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Crossbow Expert 3. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. Thrown Weapon Master - ThinkDM Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. Also available on Fantasy Grounds. Feats should be more generic than having so many options, although it isnt bad of course. Welcome to my blog and do subscribe to stay in touch! Let's stay in touch! +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? I couldnt recommend this guide enough.. Please enable JavaScript to get the best experience from this site. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. The aura extends 5 feet from you in every direction, but not through total cover. You can use a bonus action to enter a defensive stance until the start of your next turn. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. Dungeon Solvers . Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Who wins a Grapple contest if the checks tie? You know who doesnt have proficiency with whips? That being said, when I do I will certainly be sure to revise everything as needed. - ranged "grapple" and then attack? Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! Wizards can also caste Haste on their teammates. What is a Finesse Weapon in D&D 5e? - FandomSpot Whip Mastery Feat : r/UnearthedArcana - reddit Id additionally rule that the spear is a reach weapon. The best answers are voted up and rise to the top, Not the answer you're looking for? Homebrew is fun, and we like to have punishments for poor rolls for balance. My DM isn't familiar with Feats, so they don't want to let us use them at the table. Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). It only takes a minute to sign up. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. (Skills with Different Abilities variant rule). It embodies training, experience, and abilities beyond what a class provides. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. It's completely fine and opens up a nich. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). B . What's the most effective whip-based build you could think of for 5e Have you playtested it? So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. So, do you like these? DnD Druid 5e class guide - Druid circles, spells, and builds Is it Unearthed Arcana or in a book? Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: A die is expended when you use it. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. Youve Got to Roll With It was published in the national broadsheet, The Independent. Instead, I opted for it to simply half the targets movement speed for a turn. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. The whip wouldnt replace a dagger for rogues either. New weapon properties are not for everyone, it seems! Not sure the benefits of reach when you can just shoot it from even further away. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. This would give melee rogues an extra 5 ft. to work within melee distance. Optimized Feat Guide for D&D 5E - Tabletop Builds I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Thorn Whip 5E - Full Guide - The Dungeon Rats Linguistic DnD 5E feat . They dont need extra bonuses to their maneuverability withcunning action. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. +1 Whip Master Feat (5e) : r/dndnext - reddit Its a shame that theyre so mechanically lacking in D&D 5e. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. Whip Master: Flavourful and makes the whip a more viable choice. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. Skill Expert 6. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. How would it combine with that subclass and the Defensive Duelist feat? You are using an out of date browser. I mean, its canon, I couldnt resist. Why is this the case? Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Powered by WordPress & Theme by Anders Norn. You gain one superiority dice to fuel your known maneuvers, which is a d6. This is powerful but not broken. Use the statistics for a mace. Same goes for Great Weapon Master. This is the main reason why I created the feat. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Rogues. Menu. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. All bullets stacks. Both weapons keep their identity and usefulness in a rogues arsenal. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. Is this homebrew Whip Specialist Fighting Style balanced? Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Hmm I think it is okay. You can find the feats in the PDF below. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. Thanks for taking the time to feedback on these! Oh I just had a great idea. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Morningstar | D&D 5th Edition on Roll20 Compendium Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. This makes it un-desirable for any class that gets Extra Attack. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. Thorny Ki. DnD 5e - Practical Guide to Grapple | RPGBOT Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. You favour balance, manoeuvrability and improvisation in combat. Alert 2. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Great Weapon Master / Sharpshooter 1. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. I may well come and finish the job over time. While hiding behind a shield of course. One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. Resilient 5. Ideally, you shouldnt have to choose between flavor and decent optimization. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. Ok, yeah I think your version is pretty good and seems more realistic too. Take a look. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. @jgn A campaign where one of my players wants to use a whip all the time. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. Rogues are not proficient with whips and would still have to choose to take this talent. D&D 5e: Spell Sniper Guide - Gaming - MOW My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Its a little untidy, esp. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Tools. Search by name on the left, click feat name to display on the right. Something must be done to right this wrong, and Im just the person to do it. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. The difference between the phonemes /p/ and /b/ in Japanese. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. You get a +1 bump to either your Constitution or Wisdom ability score.
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